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Dark and light taming constitution up
Dark and light taming constitution up





dark and light taming constitution up

Once you tame a creature there are approx. ( Example: Wild Unicorn at level 110 fed with feed could tame out to 150 with a max level cap of 200.) 50 levels the tamed creature can go up with experience with a max (official) level of 200-215.

dark and light taming constitution up

Items like the Rare Stone Hammer, which drops off Goblins and Goblin Elites, reduces their wildness substantially, so never use that for a good tame. Also, make sure not to punch, slice, or shoot magic at a taming creature, and use the fewest Hook arrows possible to keep it's constitution up. It's important to note that creature stats per leveling are a % base increase. So the higher level the tame, the more 'wild' and then 'bonus' levels the tame can spend. That significantly increases the base amount of the stats, so when you add levels you can get a LOT more per point. Also note that not all creature tames are created equal. The game randomly allocates a creature's stat points, but you can find ones that have “weighted” stats. So you can theoretically tame a creature that has all stat points in HP, giving it a ridiculous amount of HP compared to a tame that has their stats spread more evenly. So a creature that has weighted stats instead of evenly placed stats before taming could be potentially worse then a lower level creature with evenly placed stats. Players can extract elemental magic from the fallen creatures to collect their “shards”, which can be combined at special temples to summon a tamed version of that creature completely under the players control. When you see an elemental you need to have a large Soul Supress Stone in your hotbar. The trick is attacking the elemental withing half a bar of health, then hitting it with your stone, until you get a “Soul has been Surpressed” in green on the top of your screen. If you mouse over the stone, in your inventory, it will tell you items needed to revive the creature. The higher the level, the more resources it will take to tame. Then, you need to place the stone inside the summoning pool with the amount of resources stated on the stone. For instance: a level 76 stone elemental might take 1350 stone, and 1350 magic shards to tame. Then you hit the “Revive” button located inside the pool. If you notice a creature has for example 350/0 health, then you will need to make a medium stone (the blue one) put that stone in your hotbar to save his soul, and then kill him. There are two types of stones used to tame Elementals: Then put THAT stone in the pool with probably even more resources than previously required, and revive him again. The “ Small Supress Stone” and the “ Soul Supress stone”. The Lesser Stones are used to tame the Fire and Ice Imps, and they can be found at the Volcano or Ice Mountain. The Stones are used for the bigger Elementals that you encounter around the map. (Light, Ice, Fire, Earth, etc) To use the stone, have it equipped and just left click with it, some say to hold, but clicking it once did the trick for me. In order to tame Elementals, you must first damage them so they are close to dying and then, by using the stone, “save” them on said stone. The easiest way to do this is to shoot said Elemental with a spell, or other ranged weapon for easier kiting and then try and use the stone.

dark and light taming constitution up

The glyph on the rune will turn white and you'll get a message saying it was successful.

dark and light taming constitution up

When said soul has been absorbed into the stone it will tell you what materials are needed to revive it.Īs en example, a 120 Earth elemental would require around 2000 Stone and 2000 magic shards to be put into the summoning pool A little tip: Aiming for the feet of the Elemental helps when aiming.







Dark and light taming constitution up